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Have a nice death floors12/4/2023 ![]() ![]() Has more decal slots than usual, making this Fighter great for stacking effects. Has more inventory slots, making this Fighter great at collecting materials, blueprints and weapons. Has more HP and Dexterity than usual, making this Fighter great at fights with ranged weapons. Has more Strength and Dexterity than usual, making this Fighter great at dealing damage with any weapon. Has more HP and Vitality than usual, making this Fighter great for survivability. Has more HP and Strength than usual, making this Fighter great for fights with melee weapons. Luck: Increases amount of Kill Coins found/dropped and likelihood of obtaining materials, blueprints etc. Strength: Improves damage with strength weaponsĭexterity: Improves damage with dexterity weapons Stamina: Amount of actions you can perform in short time span until you tire out Making them much better in that particular aspect. The only difference is those classes have higher starting stats in certain area's and the ceiling of their max in those stats is also significantly higher. After you reach floor 5 (I believe?) you can start creating other classes. You will unlock the ability to create different classes as you reach certain floors. Fighters and GradesĪt the start of the game you will have an All-Rounder, first grade. Meaning floor 9 more closely resembles floor 1 than it does floor 11, which will be on another level. While every floor increases in difficulty slightly, there are major difficulty spikes every 10 floors. Your goal is to make it to floor 40 and kill the boss there. You start in the basement in the Waiting Room, this is your home base of sorts. You start out mostly naked (the way you like it) and without weapons. Each character is not very valuable on the offset. You can upgrade this later (see Currencies, SPLithium). You start with three character slots called Fighters. That said, this is a unique case where I can tell you to just find out for yourself because the game is free anyway, might as well check it out? Progression But if you get put off by the mere idea of grinding then this game will most definitely not be for you since that is almost entirely what it is about. I love me a good grind that is fun to play, so this is perfect for me. That said, perhaps they try to hook you and then roll out the insidiousness later, but for what it's worth, I know a few people personally that told me while it ramps up, they were able to finish it 'fine' not spending any money at all. Beyond that, I never even felt the game was unbalanced even if it wasn't free to play. ![]() It seems completely not-in-your-face about it. From my experience, the game hasn't even asked me to spend money yet. How harsh are the free-to-play hooks?ĭifficult for me to say because I 'only' have around 22 hours into the game as of this writing. Reach floor 40 and beat the boss, you win. If you find an elevator, you can activate it so while in the Waiting Room you can move up to that floor immediately without having to do all the floors over again. Luckily, most floors (not all!) have elevators. If you die, you start back in the Waiting Room and lose your character for the time being (there are ways around that, read below). Each floor has enemies that you probably need to kill and want to kill to get currencies and loot, and eventually you will find an escalator and move on to the next floor. You start in the Waiting Room where you can do all sorts of things to trick out your characters and you want to go to the top floor of the tower, which is floor 40. You love a good grind and very interesting mechanics, particularly online? This is the game. Basically everything you'd play Souls for, is not the reason you'd play this game for. ridiculous and mostly intentionally nonsensical and the action is extremely basic and doesn't have a ton of nuance. There is next to no real build variety, the environments look uninteresting at best and are procedurally generated for vast chunks of it, the lore is. Be very aware that this is not a Souls game. The action itself while fun, is nothing to write home about. I put grind there first because that's its main draw. ![]() It's a free to play semi-online grind-action game. I thought it would be good to do a write up to un-confuse a lot of it, because it sure had me wondering what it even was for a while. It is also incredibly complex on the offset. It is that refined grind that feels great.
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