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Eve online ship fittings12/4/2023 ![]() “Navigation” gives information about the various maximum speeds as well as its mass and inertia modifier, which affects the ships turning agility as well as the alignment time into warp. The “Targeting” section shows the locking range as well as all sensor related information, which influences locking times as well as how easily the ship can be scanned out or jammed. The “Effective Hitpoints” (ehp) value acts as an indicator on how much damage needs to be applied to the ship before it is destroyed, assuming all damage is done against the lowest resistance of the respective layer. This section shows the number of hitpoints for Shield, Armor and Structure of the ship, as well as the respective damage resistances for each layer. This section shows the offensive capabilities of the weapon hardpoints fitted on the ship, as Damage per second value as well as their alpha strike capacities (the volley damage of the fitted weapons). Entering Simulation mode allows to set which modules should be considered active and permits a more detailed capacitor usage simulation. ![]() The second line shows the capacitor usage for all modules being active versus the peak capacitor recharge, as well as a rough estimation of the stable percentage, if it can be achieved. The first line shows the total capacitor capacity, as well as the time needed for a full recharge of the capacitor. ![]() The fitting window offers a detailed listing of the ship attributes for the current fitting, categorized into several categories, which can be collapsed as needed:
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